Staring at Cameras
Staring at Cameras is only visible through security cameras. The patient remains focused on the lens instead of behaving like a normal patient.
Quick Answer
Unbroken eye contact with the camera, direct gaze while walking, or head movement that keeps the camera in view.
Monitor the camera feed for several seconds and reject if the patient continues staring directly at the camera.
What Staring at Cameras actually is
Staring at Cameras is a camera-layer anomaly defined by the patient’s attention. The patient holds unbroken eye contact with the camera, keeps the head oriented toward it while walking, or moves in a way that keeps the camera in view. The eyes and body are normal; the gaze target is not.
When it shows up
It appears on ordinary arrivals and is visible only on the feed. The tell is directional, which means it needs you to watch the patient move rather than to inspect it in a still moment.
Which layer catches it
The CCTV feed, monitored over several seconds. The recorded handling is to monitor the camera feed and reject if the patient continues staring directly at the camera. The emphasis on duration matters, because a patient can pass through a camera’s field of view and appear to be looking at it.
How Staring at Cameras reads in each layer
| Detection layer | What you see |
|---|---|
| Window | Not informative for this entry. A patient staring at the camera is not staring at you, so the window view can look entirely ordinary. |
| Clipboard photo | Not informative. A photo cannot capture gaze direction in motion. |
| CCTV | The primary layer. Watch for unbroken eye contact with the lens, a head that stays oriented to the camera while the patient walks, or movement that keeps the camera in frame. |
| Document | Not part of the recorded check for this entry. |
Step-by-step: a real Staring at Cameras encounter
- You are monitoring the feed rather than the corridor.
- A patient walks through the camera’s view and its head stays oriented toward the lens the entire time.
- You keep watching rather than deciding, because a single frame is not evidence.
- The patient reaches the far side of the room and the head is still tracking the camera.
- You reject on the sustained behaviour rather than on the moment the patient first faced the lens.
False positives
Normal things players reject by mistake while hunting this entry.
- Rejecting a patient that merely walked past the camera and momentarily faced it.
- Rejecting on a single frame instead of monitoring for several seconds, which the recorded guidance requires.
- Confusing it with Staring, which is a window-layer entry where the patient tracks the player rather than the camera.
- Rejecting a stationary patient that happens to be positioned facing a wall-mounted camera.
Often confused with
Entries that share a tell with this one, and how to separate them.
- Frequently confused with Staring. The separation is the target: this entry tracks the camera and is a CCTV anomaly, while Staring tracks the player and is visible at the window.
- Frequently confused with Black Eyes, which also involves the camera but changes the eyes rather than the gaze direction.
- On a patient that is both moving and on camera, this entry and Unnatural Body can look similar until you decide whether you are judging attention or anatomy.
What a wrong call costs
The recorded guidance to monitor for several seconds rather than judge a single frame exists precisely because the direct cost here is a false rejection: a patient walking past a camera will briefly face it, and rejecting on that moment loses a valid arrival. The cost of missing it is unquantified but symmetrical, and both errors come from the same impatience.
Recorded appearance and response
Appearance: The patient looks directly into the CCTV camera at all times, even while walking through the hospital.
Tell signs: Unbroken eye contact with the camera, direct gaze while walking, or head movement that keeps the camera in view.
How to handle: Monitor the camera feed for several seconds and reject if the patient continues staring directly at the camera.
Last re-checked against the live game on September 16, 2026. Last verified 35 days ago — re-check pending.
Staring at Cameras FAQ
How long should I watch before rejecting?
The recorded guidance is to monitor the camera feed for several seconds and reject if the patient continues staring directly at the camera. Sustained behaviour is the tell; a single frame is not.
How is this different from the Staring anomaly?
The target. Staring at Cameras is a CCTV entry where the patient keeps the camera in view, while Staring is a window entry where the patient follows the player. One is a camera anomaly and the other is visible from the door.
The patient walked past and faced the camera. Is that enough?
No. Passing through a camera’s field of view naturally involves facing it. The tell is a head that keeps tracking the lens while the patient moves, and unbroken contact rather than a momentary pass.
Is this visible at the window?
No. A patient looking at a camera is not looking at you, so the window view gives you nothing here. This entry is only detectable if you are actually watching the feed.
Related Guides
Other Security Camera Check anomalies
Mismatching Face · A
Face shape, eyes, mouth, or other facial details change between the window and the CCTV feed.
Black Eyes · B
Black bar across the head, realistic black eyes, or direct staring from the patient on the CCTV feed.
Unnatural Body · B
Elongated limbs on CCTV, extra appendages visible, body proportions don't match any normal patient.
Void / Black (CCTV) · A
Solid black silhouette on CCTV, no features visible on camera despite being visible at window, void-like shape on feed.
Camera Twitching · C
Jerky CCTV movement, flickering around the patient, or motion artifacts that are absent at the window.
Mismatching Ears · C
Different ear or horn shape, length, color, or count when comparing the window with the camera feed.
