HerbsStomach ache
Herbs for Stomach ache
- Read the patient symptom
- Take Herbs from the treatment shelf
- Apply them and wait for the treatment prompt to finish
Do not: Do not swap Herbs with Medicine when the symptom is a stomach ache.
Team tip: Keep Herbs on the treatment player so the check-in player can keep the queue moving.
Eye DropsDried eyes
Eye Drops for Dried eyes
- Confirm the dried-eyes prompt
- Use Eye Drops on the patient
- Finish the interaction before returning the patient
Do not: Do not treat a visual anomaly as a medical symptom.
Team tip: The admissions player should finish the visual check before the treatment player uses Eye Drops.
IV DropsWeakness requiring a drip
IV Drops for Weakness requiring a drip
- Move the patient to the correct bed
- Attach IV Drops
- Stay in the interaction until the drip completes
Do not: Do not leave the bed before the treatment state changes.
Team tip: A second player can watch the corridor while the treatment player stays at the bed.
MedkitInjury needing first aid
Medkit for Injury needing first aid
- Confirm the injury prompt
- Use the Medkit on the patient
- Recheck the patient before sending them out
Do not: Do not use the Medkit as a substitute for emergency revival.
Team tip: Keep one Medkit available when events can interrupt normal treatment.
ThermoTemperature problem
Thermo for Temperature problem
- Read the temperature prompt
- Use Thermo once on the patient
- Wait for the result before selecting another tool
Do not: Do not guess the temperature treatment from the animal model alone.
Team tip: Keep the Thermo near the treatment entrance for quick handoffs.
OintmentSkin or surface irritation
Ointment for Skin or surface irritation
- Match the irritation prompt
- Apply Ointment
- Confirm that the patient leaves the treatment state
Do not: Do not apply Ointment before completing the anomaly checks.
Team tip: The checker should call out the symptom before the healer picks a tool.
BandagesOpen wound
Bandages for Open wound
- Inspect the wound prompt
- Wrap the wound with Bandages
- Wait for the treatment confirmation
Do not: Do not rush the interaction and leave the patient half-treated.
Team tip: Bandages are a quick handoff item for a dedicated treatment player.
MedicineGeneral illness
Medicine for General illness
- Confirm the illness prompt
- Give Medicine
- Return to the queue only after the result appears
Do not: Do not use general Medicine when a specific treatment prompt is visible.
Team tip: Keep Medicine stocked for the normal queue while specialized tools cover edge cases.
Maple SyrupLow energy or syrup prompt
Maple Syrup for Low energy or syrup prompt
- Match the exact patient prompt
- Use Maple Syrup
- Verify the patient is ready for discharge
Do not: Do not choose Maple Syrup because the patient is simply slow to treat.
Team tip: Call the tool name aloud in multiplayer to prevent duplicate grabs.
Cough SyrupCough
Cough Syrup for Cough
- Read the cough prompt
- Give Cough Syrup
- Wait for the patient state to clear
Do not: Do not confuse Cough Syrup with Maple Syrup when the prompt names a cough.
Team tip: Place both syrups in predictable inventory slots when running a large queue.