Shift 1
Treatment Tutorial
Two scripted normal patients teach check-in and treatment. The first uses Herbs for a stomach ache; the second uses Eye Drops for dried eyes.
Player task: Learn the treatment route. The shutters and cameras become available for later shifts.
Shift 2
Anomalies and Events Begin
Regular patients, anomalies, story characters, and enemies can now appear. The Emergency Wing and Supplies Shop unlock after the shift.
Player task: Start checking appearance, photos, and cameras before admitting patients.
Shift 3
Inspection Reminder
The core loop continues while Dr. Harlow reinforces camera and photo checks. The Taser unlock follows this stage.
Player task: Stop treating the window check as visual-only; use every available information source.
Shift 4
Anomaly Attack and Ambulance
Dr. Harlow reacts to an anomaly attack, a News Bunny broadcast appears, and the scripted Ambulance sequence sends six possible patients into the hospital.
Player task: Split admissions and treatment work so the sudden patient load does not collapse the run.
Shift 6
Sanity and Death Limit
Dr. Harlow gives his last automatic shift briefing and warns that three animal deaths will fail the run.
Player task: Prioritize patient survival and sanity before optional interactions.
Shift 10+
Journal and Story Milestones
Shift 10 is the first late-run Journal reward. Liz can begin appearing around the Shift 11-12 stage with her UV Camera quest.
Player task: Check the Journal in the lobby and prepare for encounter-specific objectives.
Shift 12-23
First Slime Shift Window
The first Slime Shift can occur in this range. Slime spreads, Hazmat workers arrive, and Slimebert roams the hospital.
Player task: Route around Slimebert, use the Fire Extinguisher only for a temporary stun, and finish the shift.
Shift 25/50/100
Long-Run Journal Goals
The Journal awards 50, 100, and 250 Animal Coins for reaching Shifts 25, 50, and 100.
Player task: Use a coordinated team and treat these as long-run milestones, not new mode boundaries.