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Animal Hospital Emergencies & Events

Identify all 9 emergency types, get the first response, and avoid the mistake that turns one event into a failed shift.

Quick answer: protect the patient in immediate danger first, contain unsafe rooms second, then restart the interrupted admission or treatment check from the beginning.
Emergency Solver

What is happening right now?

Pick the signal you can see. The solver returns the first response, the follow-up order, and the mistake most likely to cost the patient.

Select an emergency signal to get the response order.

Ambulance Triage Plan

CheckpointCurrent rulePlayer response
First triggerShift 4Prepare one player for critical care before the queue arrives
Patient load6 arrivalsSplit admission, anomaly checks, and treatment instead of forming one crowd
Counter behavior4 → 6 after the first event; every 5 shifts afterwardDo not use the visible counter as a fixed single-event promise
RewardAbout $150Collect it after the queue is safe, not before the emergency is solved

Know which problem you are solving

Anomaly at admission

Run the Anomaly Checklist and reject a confirmed fake patient.

Enemy or room hazard

Keep distance until the threat is identified. Most enemies should not be shot.

Active emergency

Solve the visible timer, fire, ritual, or patient condition before returning to routine work.

How to Handle Every Emergency

Each task below uses the same response order shown by the solver.

ImmediateFirst appears at Shift 4; later repeats every 5 shifts

How to Handle Ambulance Emergency

Signal: An ambulance arrives and several patients enter at once.

What happens: This is a triage event, not a normal one-patient check-in. The first completed event moves the shift counter from 4 to 6; later ambulance events repeat every five shifts and pay about $150 when completed.

  1. Find the critical patient first and start the required treatment before handling stable arrivals.
  2. Split critical care, ordinary treatment, and anomaly checks between teammates when possible.
  3. Recheck all six arrivals before assuming the ambulance group is safe.

Do not: Do not process the group in arrival order or assume an ambulance patient cannot be an anomaly.

Failure risk: A critical patient can die while the team is distracted by lower-priority treatment.

ImmediateCan occur while a patient is recovering

How to Handle Death Ritual

Signal: A patient levitates above the bed while ritual candles appear.

What happens: Death Ritual is a patient-room emergency, not a Barney dialogue branch. The visible candles are the task that must be cleared before the event finishes.

  1. Enter the affected room and locate every ritual candle.
  2. Interact with the candles one by one until the ritual stops.
  3. Confirm the patient has returned to the bed before leaving the room.

Do not: Do not use the Fire Extinguisher as a shortcut; it does not clear the ritual candles.

Failure risk: The ritual completes and the patient dies.

ImmediateCan occur in an occupied patient room

How to Handle Monster Eating a Patient

Signal: A Bed Monster has already grabbed a patient.

What happens: This is the active failure stage of a Bed Monster encounter. It is separate from spotting the monster under a bed before it attacks.

  1. Stop ordinary room tasks and warn teammates that the bed area is unsafe.
  2. Use distance and the confirmed Bed Monster response instead of rushing into its grab zone.
  3. Resume treatment only after the room is safe to approach.

Do not: Do not run directly into the bed hitbox or fire a gun at the Bed Monster.

Failure risk: The patient is lost and another player may be grabbed while attempting an unsafe rescue.

UrgentCan interrupt treatment or surgery

How to Handle Monster Emergence

Signal: A hostile form or tendril begins emerging in the treatment area.

What happens: The room is no longer a normal treatment space. Players should identify the emerging threat before choosing a countermeasure.

  1. Back out of the immediate grab range and identify the emerging threat.
  2. Close or avoid the affected route when the threat is environmental.
  3. Use the enemy-specific counter before resuming treatment.

Do not: Do not keep treating through the event or panic-fire before confirming the enemy type.

Failure risk: Players or patients can be caught while the room is treated as safe.

HighCan appear in patient rooms

How to Handle Monster Under the Bed

Signal: A bed shakes, makes suspicious noise, or shows movement underneath.

What happens: This is the warning stage of the Bed Monster encounter. Detecting it before entering the grab zone prevents the emergency from escalating.

  1. Stop outside the bed hitbox and check the bed from a distance.
  2. Warn the team and keep the room route clear.
  3. Delay close treatment until the bed area is safe.

Do not: Do not walk straight to a shaking bed or try to solve the encounter with a gun.

Failure risk: The monster can grab a player or progress into an attack on the patient.

ImmediateCan occur during treatment and ambulance events

How to Handle Critical Patient

Signal: A patient is marked critical and has very little time left.

What happens: Critical status is a treatment timer. It must be prioritized above routine patients and non-urgent hospital tasks.

  1. Go directly to the critical patient and identify the required treatment.
  2. Apply the correct treatment without adding unrelated items or interactions.
  3. Keep another player on surrounding threats when playing as a team.

Do not: Do not finish routine treatment first or guess the medicine under timer pressure.

Failure risk: The patient dies and the run gains another death.

UrgentCan occur when a patient collapses

How to Handle Fainted Patient

Signal: A patient is unconscious or collapsed on the floor.

What happens: A fainted patient needs revival before normal treatment can continue. The cause may still be active nearby.

  1. Check that the immediate area is safe before approaching the patient.
  2. Use the available revive interaction or appropriate support item.
  3. Move into the correct treatment flow once the patient is responsive.

Do not: Do not ignore the cause of the collapse or leave the patient in an active monster route.

Failure risk: The patient's condition can continue deteriorating while the team handles other tasks.

ImmediateCan occur around occupied rooms and patients

How to Handle Patient on Fire

Signal: The patient is visibly burning.

What happens: The burning patient is the immediate target. This is different from a room fire with no patient currently burning.

  1. Equip the Fire Extinguisher and put out the patient first.
  2. Check the surrounding room for additional fire.
  3. Return the patient to the correct treatment flow once the flames are out.

Do not: Do not leave to finish another patient or extinguish distant flames before the burning patient.

Failure risk: The patient can die while the fire remains active.

UrgentCan occur in hospital rooms

How to Handle Room Fire

Signal: Flames appear in a room or around hospital equipment.

What happens: Room fire is an environmental task. Clear it before sending more players or patients through the affected space.

  1. Equip the Fire Extinguisher and clear the flames closest to patients and exits.
  2. Keep teammates out of the affected route until the visible fire is gone.
  3. Recheck the room before resuming normal treatment.

Do not: Do not route patients through the room or assume one extinguished flame cleared the whole event.

Failure risk: The fire continues blocking the room and endangering nearby patients.

Emergency Priority Comparison

Event groupIncludesFirst reactionPriority
MedicalCritical Patient, Fainted PatientStabilize or revive before routine careImmediate or urgent
FirePatient on Fire, Room FireExtinguish the patient or occupied route firstImmediate or urgent
RoomDeath Ritual, Monster Under the BedClear the objective or contain the unsafe bedImmediate or high
EnemyMonster Eating, Monster EmergenceCreate distance and use the threat-specific counterImmediate or urgent
SurgeAmbulance EmergencyTriage the critical arrival and split team rolesImmediate

Event FAQ

How are events different from anomalies and enemies?

Anomalies are suspicious patients you inspect at admission. Enemies are hostile or environmental threats with their own counters. Events are active hospital emergencies such as an ambulance arrival, a critical patient, a ritual, or a fire.

When does the Ambulance Emergency begin?

The first Ambulance Emergency appears in the Shift 4 sequence. It brings six patients, can include a critical patient with its own timer, then repeats every five shifts after the first event.

What should I prioritize when events overlap?

Handle the shortest visible timer and the patient in immediate danger first. A burning or critical patient takes priority over routine treatment; contain unsafe rooms before routing another player or patient through them.

Is Death Ritual a Barney story choice?

No. The Death Ritual covered here is a patient-room emergency: the patient levitates and ritual candles appear. Remove the candles one by one before the ritual completes.

How should a team prepare for emergencies?

Keep a Fire Extinguisher accessible, learn the shortest routes to patient rooms, and assign one player to respond to room events while the others protect admissions and treatment.

How much does an Ambulance Emergency pay?

Completing the event currently pays about $150. Treat the reward as a bonus after the critical patient and the six-patient queue are safe.

Related Tasks