1. Take the free progress first
Treat patients, reject anomalies, repair a camera, buy the shop items, and keep pushing the shift milestones.
Every Anomaly, NPC, and Achievement requirement needed for 100% Journal completion.
| Section | Entries | Total reward | Main requirement |
|---|---|---|---|
| Anomalies | 11 entries | 150 Animal Coins | Encounter each special threat, including Slimebert |
| NPCs | 12 entries | 115 Animal Coins | Finish both Barney branches and the Liz, Ratthew, Ron, Sam, and Harlow encounters |
| Achievements | 32 entries | 905 Animal Coins | Complete shift, treatment, item, Lab, event, and hidden-action milestones |
Requirements were cross-checked against the live-update Journal catalog and current gameplay guides. A few actions can be risky or branch-specific, so use the exact requirement below instead of guessing from a locked icon.
| Journal entry | Reward | How to complete it |
|---|---|---|
| Mass of Eyes | 10 Animal Coins | Encounter Mass of Eyes. |
| Ghost | 20 Animal Coins | Encounter the Ghost. |
| Stalker | 10 Animal Coins | Encounter the Stalker. |
| Mimic | 20 Animal Coins | Encounter a Mimic. |
| Hiders | 10 Animal Coins | Encounter Hiders. |
| Ritual | 10 Animal Coins | Trigger the Ritual event. |
| Head Banger | 10 Animal Coins | Encounter Head Banger. |
| Camera Monster | 20 Animal Coins | Encounter the Camera Monster. |
| Bed Monster | 10 Animal Coins | Encounter the Bed Monster. |
| Tentacles | 10 Animal Coins | Encounter the Tentacles event. |
| Slimebert | 20 Animal Coins | Encounter Slimebert during a Slime Shift. |
| Journal entry | Reward | How to complete it |
|---|---|---|
| Barney first encounter | 5 Animal Coins | Encounter Barney. |
| Barney "Snitch" ending | 10 Animal Coins | Tell Officer Duckman about Barney. |
| Barney "No Snitch" ending | 15 Animal Coins | Hide Barney from Officer Duckman. |
| Ratthew first encounter | 5 Animal Coins | Learn Ratthew's name. |
| Ratthew last encounter | 10 Animal Coins | Complete the office conversation with Ratthew. |
| Ratthew Secret | 5 Animal Coins | Open the Vault behind the Room 5 poster. |
| Ron first encounter | 5 Animal Coins | Encounter Ron from Accounting. |
| Ron last encounter | 10 Animal Coins | Reach Ron's final encounter. |
| Liz first encounter | 5 Animal Coins | Encounter Liz. |
| Liz last encounter | 15 Animal Coins | Complete Liz's questline. |
| Sam first encounter | 5 Animal Coins | Encounter Sam after a Slime Shift. |
| Dr. Harlow interaction | 25 Animal Coins | Interact with Dr. Harlow in the lobby. |
| Journal entry | Reward | How to complete it |
|---|---|---|
| Shift 10 | 25 Animal Coins | Reach Shift 10. |
| Shift 25 | 50 Animal Coins | Reach Shift 25. |
| Shift 50 | 100 Animal Coins | Reach Shift 50. |
| Shift 100 | 250 Animal Coins | Reach Shift 100. |
| 25 Patients Treated | 5 Animal Coins | Treat 25 patients correctly. |
| 50 Patients Treated | 20 Animal Coins | Treat 50 patients correctly. |
| 100 Patients Treated | 20 Animal Coins | Treat 100 patients correctly. |
| 250 Patients Treated | 25 Animal Coins | Treat 250 patients correctly. |
| 500 Patients Treated | 50 Animal Coins | Treat 500 patients correctly. |
| No One Will Know | 5 Animal Coins | Put a fainted animal in the trash. |
| Friendly Fire | 5 Animal Coins | Shoot or tase a teammate. |
| Maple Trick | 10 Animal Coins | Approach the Bed Monster red hitbox while holding Maple Syrup. |
| Ritual Trick | 10 Animal Coins | Use IV Drops or Eye Drops on the Ritual candles. |
| No Coffee or Chocolate | 10 Animal Coins | Reach Shift 15 without using Coffee or Chocolate. |
| Eye Drops for Eye Monster | 10 Animal Coins | Use Eye Drops to soothe Mass of Eyes. |
| Lifesaver | 25 Animal Coins | Revive a teammate with the Teddy Bear. |
| Camera Fixer | 5 Animal Coins | Repair a camera. |
| Waster | 5 Animal Coins | Throw away 15 items. |
| Rejecter | 5 Animal Coins | Reject an anomaly. |
| Bed Monster Attack Hider | 25 Animal Coins | Lure a Hider into the Bed Monster. |
| Bed Monster Attack Mimic | 25 Animal Coins | Lure a Mimic into the Bed Monster. |
| Rich Employee | 15 Animal Coins | Buy all three Supplies Shop items. |
| Coffee for the Visitor | 10 Animal Coins | Ask Head Banger to leave while holding Coffee. |
| Wrong Treatment, Right Target | 10 Animal Coins | Kill an anomaly with the wrong treatment. |
| Ghost Hunter | 15 Animal Coins | Scan the Ghost and make it disappear. |
| Tiny Anomaly | 10 Animal Coins | Encounter and check in a Tiny Anomaly. |
| Green Experiment | 20 Animal Coins | Collect a DNA sample from an anomaly and run the recipe in the Lab. |
| Purple Experiment | 20 Animal Coins | Make a successful vial at the Lab sequencer. |
| Kaboom | 10 Animal Coins | Make an unsuccessful vial in the Lab. |
| Dr. Harlow's Office | 50 Animal Coins | Help Dr. Harlow move boxes into his office. |
| Clown | 10 Animal Coins | Talk to Squiggles the Clown under the lab, then release him. |
| A Friend's Place | 50 Animal Coins | Complete Liz's quest and then visit her house. |
Treat patients, reject anomalies, repair a camera, buy the shop items, and keep pushing the shift milestones.
Use separate runs for the Barney Snitch and No Snitch endings, then finish Ratthew, Ron, Liz, Sam, and Dr. Harlow.
Carry the required Coffee, Maple Syrup, Eye Drops, IV Drops, Scanner, Teddy Bear, Gun, or Taser before the matching encounter appears.
Leave Slimebert, Tiny Anomaly, Ghost Hunter, and the Bed Monster lure tasks until your team can control the run safely.
Every entry the Journal tracks, grouped into four phases and numbered in the order that needs the fewest extra runs. Rewards total 1,170 Animal Coins.
| # | Phase | Journal entry | Reward | How to complete it |
|---|---|---|---|---|
| 1 | Phase 1 — Counter and shift milestones These fill in automatically while you play, so they cost no extra runs. | Shift 10 | 25 Animal Coins | Reach Shift 10. |
| 2 | Phase 1 | Shift 25 | 50 Animal Coins | Reach Shift 25. |
| 3 | Phase 1 | Shift 50 | 100 Animal Coins | Reach Shift 50. |
| 4 | Phase 1 | Shift 100 | 250 Animal Coins | Reach Shift 100. |
| 5 | Phase 1 | 25 Patients Treated | 5 Animal Coins | Treat 25 patients correctly. |
| 6 | Phase 1 | 50 Patients Treated | 20 Animal Coins | Treat 50 patients correctly. |
| 7 | Phase 1 | 100 Patients Treated | 20 Animal Coins | Treat 100 patients correctly. |
| 8 | Phase 1 | 250 Patients Treated | 25 Animal Coins | Treat 250 patients correctly. |
| 9 | Phase 1 | 500 Patients Treated | 50 Animal Coins | Treat 500 patients correctly. |
| 10 | Phase 2 — Routine achievement actions Single-shift actions you can set up deliberately once the counter goals are moving. | No One Will Know | 5 Animal Coins | Put a fainted animal in the trash. |
| 11 | Phase 2 | Friendly Fire | 5 Animal Coins | Shoot or tase a teammate. |
| 12 | Phase 2 | Maple Trick | 10 Animal Coins | Approach the Bed Monster red hitbox while holding Maple Syrup. |
| 13 | Phase 2 | Ritual Trick | 10 Animal Coins | Use IV Drops or Eye Drops on the Ritual candles. |
| 14 | Phase 2 | No Coffee or Chocolate | 10 Animal Coins | Reach Shift 15 without using Coffee or Chocolate. |
| 15 | Phase 2 | Eye Drops for Eye Monster | 10 Animal Coins | Use Eye Drops to soothe Mass of Eyes. |
| 16 | Phase 2 | Lifesaver | 25 Animal Coins | Revive a teammate with the Teddy Bear. |
| 17 | Phase 2 | Camera Fixer | 5 Animal Coins | Repair a camera. |
| 18 | Phase 2 | Waster | 5 Animal Coins | Throw away 15 items. |
| 19 | Phase 2 | Rejecter | 5 Animal Coins | Reject an anomaly. |
| 20 | Phase 2 | Bed Monster Attack Hider | 25 Animal Coins | Lure a Hider into the Bed Monster. |
| 21 | Phase 2 | Bed Monster Attack Mimic | 25 Animal Coins | Lure a Mimic into the Bed Monster. |
| 22 | Phase 2 | Rich Employee | 15 Animal Coins | Buy all three Supplies Shop items. |
| 23 | Phase 2 | Coffee for the Visitor | 10 Animal Coins | Ask Head Banger to leave while holding Coffee. |
| 24 | Phase 2 | Wrong Treatment, Right Target | 10 Animal Coins | Kill an anomaly with the wrong treatment. |
| 25 | Phase 2 | Ghost Hunter | 15 Animal Coins | Scan the Ghost and make it disappear. |
| 26 | Phase 2 | Tiny Anomaly | 10 Animal Coins | Encounter and check in a Tiny Anomaly. |
| 27 | Phase 2 | Green Experiment | 20 Animal Coins | Collect a DNA sample from an anomaly and run the recipe in the Lab. |
| 28 | Phase 2 | Purple Experiment | 20 Animal Coins | Make a successful vial at the Lab sequencer. |
| 29 | Phase 2 | Kaboom | 10 Animal Coins | Make an unsuccessful vial in the Lab. |
| 30 | Phase 2 | Dr. Harlow's Office | 50 Animal Coins | Help Dr. Harlow move boxes into his office. |
| 31 | Phase 2 | Clown | 10 Animal Coins | Talk to Squiggles the Clown under the lab, then release him. |
| 32 | Phase 2 | A Friend's Place | 50 Animal Coins | Complete Liz's quest and then visit her house. |
| 33 | Phase 3 — Anomaly encounters Rare appearances. Keep the Journal open so each encounter is recorded when it happens. | Mass of Eyes | 10 Animal Coins | Encounter Mass of Eyes. |
| 34 | Phase 3 | Ghost | 20 Animal Coins | Encounter the Ghost. |
| 35 | Phase 3 | Stalker | 10 Animal Coins | Encounter the Stalker. |
| 36 | Phase 3 | Mimic | 20 Animal Coins | Encounter a Mimic. |
| 37 | Phase 3 | Hiders | 10 Animal Coins | Encounter Hiders. |
| 38 | Phase 3 | Ritual | 10 Animal Coins | Trigger the Ritual event. |
| 39 | Phase 3 | Head Banger | 10 Animal Coins | Encounter Head Banger. |
| 40 | Phase 3 | Camera Monster | 20 Animal Coins | Encounter the Camera Monster. |
| 41 | Phase 3 | Bed Monster | 10 Animal Coins | Encounter the Bed Monster. |
| 42 | Phase 3 | Tentacles | 10 Animal Coins | Encounter the Tentacles event. |
| 43 | Phase 3 | Slimebert | 20 Animal Coins | Encounter Slimebert during a Slime Shift. |
| 44 | Phase 4 — NPC encounters and branches Includes the two Barney endings, which need one run each. | Barney first encounter | 5 Animal Coins | Encounter Barney. |
| 45 | Phase 4 | Barney "Snitch" ending | 10 Animal Coins | Tell Officer Duckman about Barney. |
| 46 | Phase 4 | Barney "No Snitch" ending | 15 Animal Coins | Hide Barney from Officer Duckman. |
| 47 | Phase 4 | Ratthew first encounter | 5 Animal Coins | Learn Ratthew's name. |
| 48 | Phase 4 | Ratthew last encounter | 10 Animal Coins | Complete the office conversation with Ratthew. |
| 49 | Phase 4 | Ratthew Secret | 5 Animal Coins | Open the Vault behind the Room 5 poster. |
| 50 | Phase 4 | Ron first encounter | 5 Animal Coins | Encounter Ron from Accounting. |
| 51 | Phase 4 | Ron last encounter | 10 Animal Coins | Reach Ron's final encounter. |
| 52 | Phase 4 | Liz first encounter | 5 Animal Coins | Encounter Liz. |
| 53 | Phase 4 | Liz last encounter | 15 Animal Coins | Complete Liz's questline. |
| 54 | Phase 4 | Sam first encounter | 5 Animal Coins | Encounter Sam after a Slime Shift. |
| 55 | Phase 4 | Dr. Harlow interaction | 25 Animal Coins | Interact with Dr. Harlow in the lobby. |
The total is not evenly distributed. Anomalies contribute 150 coins across 11 entries, roughly 13.6 coins each. NPC entries contribute 115 coins across 12 entries, roughly 9.6 coins each. The 32 Achievements contribute 905 coins, roughly 28 coins each, and that is where most of the value sits.
Within the Achievements, the shift milestones dominate: Shift 10 pays 25, Shift 25 pays 50, Shift 50 pays 100, and Shift 100 pays 250. Those four entries alone are 425 coins, nearly half of the entire Achievement payout and over a third of the full Journal. If you only chase one long-term goal, make it the shift counter.
The patient-treatment counters add another 120 coins across the 25, 50, 100, 250, and 500 thresholds. Together with the shift milestones, those nine entries are 545 of the 1,170 coins, which means roughly 47% of the full Journal is collected simply by playing normal shifts correctly and continuing to push the run.
The remainder is interaction work: the 46 encounter and conditional entries that pay between 5 and 50 coins each. They are individually small, but there are enough of them that skipping them keeps the Journal permanently incomplete.
The two Barney endings are the only mutually exclusive pair on the list. Telling Officer Duckman about Barney records the Snitch entry for 10 coins, and hiding Barney records the No Snitch entry for 15 coins. A single run can only produce one of them.
That makes 100% completion a two-run goal by design rather than a mistake in your play. Take one branch, finish the run normally, and take the other branch on a later run. The ending guide covers what each branch changes and what stays the same afterward.
Because the No Snitch entry pays more, there is no advantage to taking it last. If you want the higher reward recorded early, take No Snitch first and return for Snitch later.
Special Technique is not a Journal entry and cannot be unlocked by collecting coins. It is the Head Nurse Level 3 starting benefit: +3 maximum inventory capacity at Level 1, +3 capacity and +10 bonus Sanity at Level 2, and Special Technique at Level 3.
Once active, it lets you submit all the medicine needed for a verified patient from your inventory in one action, provided you already carry those supplies. It does not supply missing medicine, and it does not replace the admission checks, so a patient still has to be confirmed safe before you use it.
For Journal purposes it matters in one indirect way. Faster treatment means more completed treatments per shift, and the treated-patient counters are part of the 545 coins that come from routine play. If your Journal progress is stuck on the 250 or 500 patient thresholds, a Head Nurse with Special Technique clears them faster than a role that has to fetch medicine one item at a time.
Open the Journal from the game lobby. It tracks Anomalies, NPC encounters, and Achievements separately.
The full Journal contains 1,170 Animal Coins: 150 from Anomalies, 115 from NPC entries, and 905 from Achievements.
No. The Journal includes long-term totals, opposite Barney endings, and milestones through Shift 100, so completion is designed to span multiple runs.
First confirm that the exact action finished and the shift saved. For counters such as treated patients or rejected anomalies, complete another valid action and recheck from the lobby. Do not repeat a risky hidden achievement until you know which entry failed to register.
Bank the counter achievements first, because treated-patient and shift milestones fill in while you play normally. Then work through the encounter entries, prepare the item-specific hidden actions, and finish with the two mutually exclusive Barney endings on separate runs.
The Shift 100 milestone at 250 Animal Coins. It is the single largest reward on the list and also the longest commitment, so treat it as a background goal rather than a dedicated grind.
The encounter entries keep recurring, so a missed appearance is not permanent. The Barney endings are the exception: each run records only one branch, so the second entry always needs a separate run.
Only indirectly. Special Technique is the Head Nurse Level 3 benefit that lets you submit carried medicine together once a patient is confirmed safe. It speeds up treatment-heavy shifts, which in turn makes the treated-patient milestones faster to clear.
The interaction achievements are easiest to overlook: Maple Trick, Ritual Trick, Coffee for the Visitor, Ghost Hunter, both Bed Monster lure entries, and the Room 5 Ratthew Secret.