Animal Hospital Locations & Routes

Learn what each wing and facility does, then use the route table to keep patients and teammates moving.

Quick answer: prepare in the Lobby, admit at Reception Office, handle normal care in the Medical Wing, and send timer-sensitive cases to the Emergency Wing.

Lobby

Choose roles and prepare between shifts.

Reception

Protect the check-in queue and catch anomalies early.

Wings

Separate routine treatment from emergency timers.

Facilities at a Glance

TreatmentAvailable as the main patient-care area

Medical Wing

Handle routine symptoms and standard medicine interactions here.

Route tip: Keep a treatment player close to the medical beds while admissions continues.

Treatment mapRelated guideEvents guide
TreatmentOpens during early progression

Emergency Wing

Run urgent care, surgery, scans, and high-risk treatment interactions.

Route tip: Send the strongest treatment player here when an ambulance or critical patient interrupts the queue.

Treatment mapEvents guideItems guide
LobbyAvailable from the hospital lobby

Reception Office

Check in patients, manage the front desk, and access selected starter tools.

Route tip: Keep one player at reception during large arrivals so the treatment team is not pulled away.

Shift guideClasses guideItems guide
LobbyOpens after the early shifts

Supplies Shop

Buy cash items, replenish core tools, and prepare for later events.

Route tip: Buy the item that solves the next failure risk instead of spending all cash on convenience.

Items guideAnimal Coins guideGamepasses guide
LobbyAvailable between shifts

Lobby

Choose classes, inspect the Journal, meet characters, and prepare the next run.

Route tip: Use the lobby pause between shifts to assign roles and restock before starting again.

Classes guideJournal guideCharacters guide
LobbyAvailable when the machine is active

Vending Machine

Purchase repeatable consumables and quick recovery items.

Route tip: Check it before spending the rest of your cash in the shop because a cheaper repeatable option may be available.

Items guideShift guideSanity guide

Fast Routes for Common Tasks

TaskRouteWhy this route works
New shift beginsLobby → Reception Office → Supplies ShopEquip the class, check the cash loadout, and assign roles before admitting patients.
Routine patient queueReception Office → Medical WingKeep admissions and treatment moving in parallel.
Critical patientReception Office → Emergency WingMove the timer-sensitive patient first and leave routine work to the second role.
Fire or roaming threatLobby/Supplies Shop → affected roomTake the correct counter before entering the route.

Facility mechanics

The hospital works best when each player owns a lane. Keep the front desk stable, move treatment supplies toward the active wing, and reserve the shortest route for the next timer rather than the next ordinary patient.

Before a difficult shift, use the Items guide to decide what to carry, the Classes guide to assign each lane, and the Emergency Solver to decide which room takes priority. For treatment order, follow the Treatment Map after confirming the patient.

Choosing a route under pressure

Routes are decisions about time and attention rather than a promise that every patient belongs in one fixed room. Reception is the handoff point: verify the patient there, then send routine treatment to the Medical Wing while the player covering emergencies stays ready for the next timer. Moving the whole team for every arrival creates a longer queue and leaves the front desk unprotected.

When a fire, ambulance event, or roaming threat changes the priority, pause the ordinary route and use the event response first. The Emergency Wing is the documented destination for urgent care, but the correct item still depends on the event. Check the item records before carrying a tool into a room just because its name sounds appropriate.

Why the facility list is maintained as a data record

Each location card is tied to a confirmed location record with an area, use, unlock note, route tip, and related guides. That lets the page be updated when the live game changes a room or opens a new facility without turning an old community route into a permanent fact. Missing unlock details stay labelled as open fields until the live build supplies them.

For a complete run plan, combine this page with Shift Progression and the Anomaly Checklist. The map tells you where to go; those guides tell you what pressure to expect and which evidence must be checked before treatment.

Location-Related Guides

Locations FAQ

Where should I buy treatment items?

Use the Supplies Shop for the main cash loadout and check the Vending Machine for repeatable quick purchases.

Where do I choose a class?

Use the lobby between shifts to choose and equip a class before starting the next run.

Which area should handle ambulance patients?

Route urgent ambulance work toward the Emergency Wing, while another player keeps the reception queue and normal treatment moving.

How should a team split the hospital?

Give one player reception duty, one player medical treatment, and one player emergency response. Rotate only when a timer or threat requires it.

Next Tasks