Stalker Enemy Guide
At check-in, photograph the Stalker to clear the interaction; near the office, avoid prolonged staring and move away cleanly.
Quick Response
If it appears at check-in, take its photo to clear the interaction. If it appears near the office, do not hold eye contact; break away, keep moving, and use corners or team callouts to avoid being trapped.
Do not shoot unless the live game gives a specific prompt.
Stalker Survival Table
| Field | Confirmed details |
|---|---|
| Threat | High |
| Category | roaming |
| Location | Check-in area, office approach, hallways, and connecting routes. |
| Counter | Photo response at check-in; controlled disengagement, corners, and team callouts near the office. |
| Shoot? | No. Use the listed counter instead. |
| Mistake to avoid | Do not reuse old advice that says to stare continuously—the updated office interaction punishes prolonged attention. |
Appearance
Also known as 'Hey Diva' — a tall, slender entity that follows the player through hospital corridors.
Behavior
The July update added two contextual encounters: it can appear at the check-in area for a photo response, and it can pressure players near the office when watched for too long.
How to survive Stalker
If it appears at check-in, take its photo to clear the interaction. If it appears near the office, do not hold eye contact; break away, keep moving, and use corners or team callouts to avoid being trapped.
Call out whether the Stalker is at check-in or near the office because the correct response changes with the encounter. Check the Items guide for the listed counter, then use the shift guide to prepare before this threat overlaps with the patient queue.
Decision points
The confirmed location for Stalker is Check-in area, office approach, hallways, and connecting routes.. Treat that location as a routing clue: Do not reuse old advice that says to stare continuously—the updated office interaction punishes prolonged attention. If the encounter is tied to a patient, complete the normal admission checks before choosing a response; the anomaly checklist explains the distinction between a patient anomaly and an enemy encounter.
The listed counter is Photo response at check-in; controlled disengagement, corners, and team callouts near the office.. Do not assume the Gun is the default answer; follow the counter and keep the team route open.
The rework changed the correct response
The July update gave the Stalker two contextual encounters, and they require opposite responses. At the check-in area it can appear for a photo response: you photograph it and the interaction clears. Near the office it applies pressure to players who watch it for too long, and there the correct move is to break eye contact and disengage.
This matters because the older common advice was to stare continuously. The recorded warning is explicit: do not reuse old advice that says to stare continuously, because the updated office interaction punishes prolonged attention. Anyone running on remembered guidance will handle the encounter exactly backwards.
Reading which encounter you are in
The location is the cue. Check-in means the photo response. Office approach means disengagement. Because the two look similar at a glance, the recorded team advice is to call out which encounter is happening, since the correct action changes with it.
The counter near the office is a movement problem rather than a detection problem: controlled disengagement, using corners, and team callouts to avoid being trapped. The Stalker pressures players who hold position, so standing still to work out what is happening is the wrong instinct.
Why callouts matter more here than usual
A Stalker near the office can pin a player who was not expecting it, and the players best placed to notice are often not the ones being pressured. Callouts let the team route around the encounter without anyone stopping admissions to investigate.
The failure mode is a player who sees the Stalker, is unsure which encounter it is, and stands still to decide. That is the exact behaviour the office interaction punishes.
Response order for Stalker
- Identify the location first — check-in or office approach — because the response differs.
- At check-in: take the Stalker’s photo to clear the interaction.
- Near the office: do not hold eye contact. Break away immediately.
- Keep moving and use corners rather than standing still to assess the situation.
- Call out which encounter is happening so teammates respond correctly rather than following old advice.
Stalker FAQ
Should I stare at the Stalker until it leaves?
No. That was the old advice and the updated office interaction punishes prolonged attention. Near the office you should break eye contact, keep moving and use corners. Only the check-in encounter calls for a direct action, and there it is a photograph.
What do I do when the Stalker appears at check-in?
Take its photo to clear the interaction. The check-in encounter is resolved by photographing it rather than by disengaging.
Why do teammates keep handling the Stalker differently?
Probably because they are in different encounters. The check-in and office interactions require opposite responses, so the team callout should say which one is happening rather than just reporting the Stalker.
Can I shoot the Stalker?
It is not listed as shootable, and the recorded counter is the photo response at check-in plus controlled disengagement near the office. Shooting is not part of the intended response.
Related Guides
All Enemies
Compare confirmed threats and their listed responses.
Items & Shop
Choose the tools that match this threat and the next shift.
Class Guide
Compare class utility for checking, treatment, and defense.
Shift Progression
See when different threat pressure enters the run.
Emergency Solver
Follow event routes when a threat interrupts patient work.
