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Security Class Guide

Security is the X-Taser and Deployable Camera class for defensive control and remote monitoring.

Security class model in Animal Hospital Wiki
Tier A1250 Animal Coins

Quick Answer

Security is a defensive utility class. The July rework pairs its X-Taser threat control with a Deployable Camera for remote hallway coverage at higher levels.

Use Security when your team needs both roaming-threat control and a movable camera angle away from the fixed CCTV network.

Security Stats

FieldConfirmed details
Cost1250 Animal Coins
PerkLv. 1: Start with X-Taser (5 uses). Lv. 2: Start with X-Taser (6 uses). Lv. 3: Start with X-Taser (6 uses), regenerate 1 use each round.
SanityNo separate sanity value is publicly listed for this class.
UtilityStarts with X-Taser uses and gains Deployable Camera coverage at higher levels.
Starter CashNo confirmed starter cash listed.

Description

Security is a defensive utility class. The July rework pairs its X-Taser threat control with a Deployable Camera for remote hallway coverage at higher levels.

Use Security for defensive coverage while another player handles admissions and another handles treatment.

Appearance

Security is a grey, wolf-like class with pointy ears. It wears a dark blue security shirt with large pockets, plain black pants, and a black hat with SECURITY written in white letters.

How to use Security

Use Security for defensive coverage while another player handles admissions and another handles treatment.

Security should stay free enough to respond to threats instead of getting locked into slow treatment chains.

Skins

  • Classic
  • Hospital Cop

Trivia

  • Security has an official Hospital Duck skin.
  • The July 2026 update reworked Security and added Deployable Camera access at higher levels.

Known Bugs

No confirmed known bugs listed.

Security FAQ

What does Security do in Animal Hospital?

Security is a playable class with its own cost, perk levels, sanity details, utility profile, and best-use cases.

Is Security good for beginners?

Security is best judged by the problem your runs have: sanity, utility, starter economy, treatment speed, or threat response.

What is Security's utility?

The utility field explains what Security adds beyond basic play, such as inventory space, tools, movement, or treatment support.

Does Security replace anomaly checking?

No class replaces visual, photo, CCTV, and document checks. Classes only make the run easier after you make correct reads.

Where should I compare Security?

Use the main Classes page to compare all class lanes, tiers, unlock costs, and practical pick order.

Related Classes